However, I wouldn’t say this is a beginner-friendly Bullet Heaven, simply for the sort of gameplay that some folks who aren’t used to turret-based combat might not find engaging. With that in mind, if you like Bullet Heavens and Tower Defense elements then Rift Rangers will definitely scratch that itch for you. For a game that was in Early Access (starting back in December), this still seems unfinished. If Rift Rangers has that, I’ve missed it. Vampire Survivors and other Bullet Heavens I’ve played are loaded with secrets and things to uncover. It just feels like a strange disconnect to me to not be directly causing the damage and simply relying on turrets.Īlso, with only two levels and a limited number of weapons and upgrades currently, there isn’t much to keep me interested. I love the comic/cartoon-y vibe, mixed with the Kamen Rider/Power Rangers Sentai aesthetic though. Personally, I’m not much of a fan of Tower-Defense or RTS titles, so while I do like the Bullet Heaven gameplay of Rift Rangers, it may not be one I dive into all that often. There are also currently 13 levels of scaling difficulty to challenge you as you play. So, it isn’t beyond the realm of possibility that new levels, characters, weapons, and more would be added in the future. With that said, there are updates that have been rolled out since the launch with balance changes, new music tracks, and more. Disappointingly, there are only two levels available in Rift Rangers. Each run, the upgrades are procedurally generated, so you never really know what you’ll get. By collecting XP from enemies, you’ll be able to get new Rift-Tech or upgrade existing Rift-Tech. Instead of the attacks coming from your character, you’ll place them down and must avoid damage while they cut through enemies.īy capturing points on the map, you’ll gain upgrades to your overall stats. Unlike other Bullet Heavens, the Ranger’s abilities are turrets known as Rift-Tech. As the Rangers, you’ll have to protect the Earth from waves of the Master Brain’s minions, lasting for 20 minutes of increasingly difficult combat.
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